| Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Rivr Luzade
Kenshin. DARKNESS.
2373
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Posted - 2016.03.10 16:40:21 -
[1] - Quote
Cool. Now, if only the new server would actually improve the game performance. I have not had as many disconnects and server socket closes as I had since the switch to TQ3/the new data center. The minigame performance in data/relic sites is worse than even in the first couple of weeks after their introduction. I have lags all over the place, from stuck chat messages to ship commands not getting through to jumpy performance where a command takes ages to get back to me and then I suddenly end up after on the other side of a gate or in warp or somewhere else or disconnected. Nerdy stuff is all nice and dandy, but how about you check that the performance of the piece is not worse than before?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
2373
|
Posted - 2016.03.10 20:12:46 -
[2] - Quote
CCP Gun Show wrote:Socket closed issue was not on the radar until we saw this feedback ... Network Wizards have a theory so hopefully this will be sorted very soon.
We will get to the bottom of this !
for the rest of the thread ...
Thanks for the kind words :) That would be very much appreciated. It's kinda unnerving when you disco multiple times with rather unpleasant people on grid or chasing you. ^^
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
2375
|
Posted - 2016.03.11 18:15:48 -
[3] - Quote
It has been a while, but I just moments (~18:10 EVE time) ago had a socket closed in EMIG-F, Tenerifis region, while my alt in Amarr remained stable and logged in in Amarr. Are there some kind of crash reports or crash dumps that I can send to CCP or does a bug report from in the game still capture the events from before a closed client?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
2375
|
Posted - 2016.03.12 08:06:25 -
[4] - Quote
Another socket closed at ~7:48 again in Tenerifis while my station alt in Amarr remained connected.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Rivr Luzade
Kenshin. DARKNESS.
2377
|
Posted - 2016.03.17 13:45:47 -
[5] - Quote
I just had 2 disconnects by socket closed in Lonetrek and neither character was idle at all. Both were warping or orbiting a gate with a timer. In fact, being idle in station has prevented socket closed disconnects in the past for me (but not for others, I've been told). So far, I only have socket closed disconnects when I am in space.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Rivr Luzade
Kenshin. DARKNESS.
2389
|
Posted - 2016.03.31 12:24:01 -
[6] - Quote
Yesterday, I had a particularly funny socket closed disconnect: It happened to one of my freighters and the webber alt. The webber disconnected with socket closed but the freighter remained unaffected. Upon checking my freighter, I noticed that the webber alt was still in the fleet with the freighter. When I tried to kick the webber, I got a Invalid Package Destination error on the freighter and also got repeated IPD errors when I jumped some gates.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Rivr Luzade
Kenshin. DARKNESS.
2453
|
Posted - 2016.04.20 09:35:56 -
[7] - Quote
And I just had 2 Socket Closed disconnects on both of my online chars, one was in space orbiting and linking a command node, one was sitting in station. So still not solved at all.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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